![]() ![]() ![]() By using a combination of spring bones, intermediate angles, and 3D source files, we hope to develop an entirely new technique for turning characters in CTA 5… but, that’s a story for our next production. Essentially, spring bones trick the viewer’s eye into thinking the turn is more fleshed out.Īnd this is just the beginning! As I write, Rick and Jope are tinkering with iClone to perfect a new technique to create even smoother character rotations. The spring bones on their antennae help to smooth out these turns. Once, they are abruptly flipped, and for the second time, Galaxtar turns his whole body. In the episode, Zorby and Galaxtar turn twice. While producing Anomaly Karen, we realized that we could smooth out a turn by applying spring bones. Sure, you can switch between angles but ends up looking choppy and cheap. Turning a rigged 2D character is a sticky business. For example, Zorby and Galaxtar only have one spring bone for each character, as that’s all is needed to properly apply secondary motion to the antennae on top of their heads. However, be sure to use them selectively as any technique becomes distracting when overused. They have the ability to instantly raise the production value of a scene. In my opinion, spring bones are a game-changer. Applying Secondary Motion with Spring BonesĪnimated characters in CTA 5 can be brought to life with secondary motions by using spring bones. A well-staged scene instantly tells the viewer what is happening, why, and how. Identify which details are needed to tell your story, then use these details to draw the viewer’s attention to the important plot points. Don’t just add details will-nilly - Just because one can add a tumbleweed or two with a few clicks, doesn’t mean one should. ![]() Staging is the setting up of a scene with a purpose. Instead, one should practice the principle of staging. An abundance of details is distracting to viewers. But that’s something that animators should resist because it’s so easy to populate a background with movement, making it overcrowded with activity. With full-fledged software like Cartoon Animator, it’s tempting to over-animate a scene. ![]()
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